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/doc/mudlib/applies/relay_channel
relay_channel() Eastern Stories II (19 Oct 1995) relay_channel()
NAME
relay_channel -- interface for channel message
SYNOPSIS
void relay_channel(object ob, string msg);
DESCRIPTION
relay_channel, if present in the object, will be called whenever
a message is sent to the channel that this object is registered
with. The entire channel message and the object who says it will
be passed as the parameters.
In order for a non-player control object to receive channel
message, the object has to call register_relay_channel and pass
the name of the desired channel as an argument.
This is used as an interface for NPC to handle any interaction
triggered by the said channel messages.
SEE ALSO
relay_emote(), relay_say(), relay_whisper()
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