ES2 MUD LIB :: 東方故事二(ES2) 天朝帝國 mudlib 瀏覽展示
/doc/applies/master/valid_object
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valid_object - allows control over which objects can be
loaded
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int valid_object( object obj );
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After loading an object, the driver will call valid_object()
with the newly created object as its argument, in the master
object. If the function exists, and returns 0, then the
object will be destructed and the efun that caused it to
load will error out. If it does not exist, or returns 1,
then loading will proceed as normal. In conjunction with
'nomask' and the inherits() efun, this could allow safely
restricting destruct() via a simul_efun.
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valid_override(4)
Page 1 (printed 3/16/95)