ES2 MUD LIB :: 東方故事二(ES2) 天朝帝國 mudlib 瀏覽展示
/doc/applies/interactive/catch_tell
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catch_tell - provides an interface to interact with users
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void catch_tell( string message );
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If INTERACTIVE_CATCH_TELL is defined in options.h, whenever
the driver has something to tell an object due to say(),
shout(), tell_object(), etc. catch_tell in the player
object will be called with the message to be printed. The
message can be displayed, discarded, or modified in any way
desired. This is a useful way to have flexible earmuffs, or
to support intelligent clients.
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message(3), receive(3), receive_message(4)
Page 1 (printed 3/16/95)