ES2 MUD LIB :: 東方故事二(ES2) 天朝帝國 mudlib 瀏覽展示
/doc/applies/create
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create - object initialization
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void create( void );
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Every object should have a create function defined within
it. Within that function, all initial object initialization
should be done. create() is called on *all* objects.
*NOTE* - This behavior is different than the stock 3.1.2
LPmud driver. In 3.1.2, if an object is created first by
being inherited, then create() wasn't called on it. In
MudOS, this behavior has changed so that it is *always*
called when an object is created. As a result, you may see
some odd behavior if you have a create in a parent object
that does a write, you will see two writes, as if create()
had been called twice on the same object. In reality,
create *is* being called twice, but on two *different*
objects: the parent, and the child that is calling
parent::create() manually.
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reset(4), __INIT(4)
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Wayfarer@Portals
Page 1 (printed 3/16/95)