/* remove.c
Copyright (C) 1994-2000 Annihilator
This program is a part of ES2 mudlib. Permission is granted to use,
modify, copy or distribute this program provided this copyright notice
remains intact and subject to the restriction that this program MAY
NOT be used in any way for monetary gain.
Details of terms and conditions is available in the Copyright.ES2 file.
If you don't receive this file along with this program, write to the
primary author of ES2 mudlib: Annihilator
*/
#include
inherit F_CLEAN_UP;
int do_remove(object me, object ob);
int main(object me, string arg)
{
object ob, *inv;
int i;
if( me->is_busy() ) return notify_fail("你現在沒有空﹗\n");
if( !arg ) return notify_fail("你要脫掉什麼﹖\n");
if(arg=="all") {
inv = all_inventory(me);
for(i=0; i
do_remove(me, inv[i]);
write("Ok.\n");
return 1;
}
if( !objectp(ob = present(arg, me)) )
return notify_fail("你身上沒有這樣東西。\n");
return do_remove(me, ob);
}
int do_remove(object me, object ob)
{
string str, equipped;
if( !stringp(equipped = (string)ob->query("equipped"))
|| !sscanf(equipped, "armor/%*s") )
return notify_fail("你並沒有使用這樣東西做護具。\n");
if( ob->unequip() ) {
if( !stringp(str = ob->query("unequip_msg")) )
switch(ob->query("armor_type")) {
case "cloth":
case "armor":
case "surcoat":
case "boots":
str = YEL "$N將$n脫了下來。\n" NOR;
break;
case "bandage":
str = YEL "$N將$n從傷口處拆了下來。\n" NOR;
break;
default:
str = YEL "$N卸除$n的裝備。\n" NOR;
}
message_vision(str, me, ob);
return 1;
} else
return 0;
}
int help(object me)
{
write(@HELP
指令格式 : remove all | <物品名稱>
這個指令讓你脫掉身上某件防具.
HELP
);
return 1;
}