/* ask.c
Copyright (C) 1994-2000 Annihilator
This program is a part of ES2 mudlib. Permission is granted to use,
modify, copy or distribute this program provided this copyright notice
remains intact and subject to the restriction that this program MAY
NOT be used in any way for monetary gain.
Details of terms and conditions is available in the Copyright.ES2 file.
If you don't receive this file along with this program, write to the
primary author of ES2 mudlib: Annihilator
*/
inherit F_CLEAN_UP;
int help();
int main(object me, string arg)
{
string targ, key;
object target;
if( !arg || arg=="" ) return notify_fail("問什麼?\n");
if( sscanf(arg, "%s about %s", targ, key)==2 ) {
target = present(targ, environment(me));
if( !target || !target->is_character() )
return notify_fail("這裡沒有這個人。\n");
// add by dragoon
if( objectp(target) && target->query("no_fight") )
return notify_fail("什麼??\n");
message_vision("$N向$n打聽有關「" + key + "」的消息。\n", me, target);
target->accept_inquiry(me, key);
return 1;
}
else if( sscanf(arg, "%s for %s", targ, key)==2 )
{
target = present(targ, environment(me));
if( !target || !target->is_character() )
return notify_fail("這裡沒有這個人。\n");
// add by dragoon
if( objectp(target) && target->query("no_fight") )
return notify_fail("什麼??\n");
switch(key) {
case "help":
message_vision("$N對著$n大叫:" + target->rank("respectful")
+ "救命!\n", me, target);
break;
case "peace":
if( !target->is_fighting(me) ) {
write(target->name() + "和你並沒有結仇。\n");
return 1;
}
message_vision("$N向$n拱手一揖,說道:這位"
+ target->rank("respectful")
+ "武藝高強,在下佩服得緊,不如化敵為友如何?\n", me, target);
break;
case "mercy":
if( target->is_killing(me) )
message_vision("$N向$n雙膝跪倒,哀求道:" + target->rank("respectful")
+ "饒命!小的下次再也不敢了!\n", me, target);
break;
default:
}
target->accept_negotiation(me, key);
return 1;
}
else
return notify_fail("請用 help ask 參考說明。\n");
}
int help()
{
write(@TEXT
指令格式:ask <某人> about <關鍵字>
ask <某人> for <交涉目標>
這個指令讓你和 npc 進行一些簡單的互動,用第一種格式的時候表示向 npc 打聽
有關某關鍵字的消息,第二種格式則是和 npc 進行交涉,目前大多數 npc 能夠了
解的交涉目標有:
help 向對方求助。
peace 向跟你有仇恨的人要求和解。
mercy 向正在攻擊你的敵人求饒。
TEXT
);
return 1;
}