/* restore.c
Copyright (C) 1994-2000 Annihilator
This program is a part of ES2 mudlib. Permission is granted to use,
modify, copy or distribute this program provided this copyright notice
remains intact and subject to the restriction that this program MAY
NOT be used in any way for monetary gain.
Details of terms and conditions is available in the Copyright.ES2 file.
If you don't receive this file along with this program, write to the
primary author of ES2 mudlib: Annihilator
*/
#include
#include
inherit F_CLEAN_UP;
int
main(object me, string arg)
{
string save_file;
object ob;
SECURED_ARCH_COMMAND;
if( !arg ) return notify_fail("指令格式:restore <玩家>\n");
seteuid(getuid());
ob = new(USER_OB);
seteuid(arg);
export_uid(ob);
seteuid(getuid());
#ifdef SAVE_USER
save_file = ob->query_save_file();
destruct(ob);
if( cp(save_file+".backup", save_file) ) {
write("備份回存完畢。\n");
log_file("static/RESTORE",
sprintf("%s restored by %s [%s]\n", arg, geteuid(this_player(1)), ctime(time())) );
} else
write("備份回存失敗!\n");
return 1;
#else
return notify_fail("系統目前不儲存使用者資料。\n");
#endif
}
int help(object me)
{
write(@HELP
指令格式:restore <玩家>
取回一個玩家先前儲存的備份資料。
HELP
);
return 1;
}